When you manipulate a character’s hand, the arm and shoulder will follow along. With this feature, you can hinge joints on a character, at the shoulders, elbows, hands, hips, knees, ankles, etc., to construct an armature that moves by parenting symbols and utilizing inverse kinematics. With recent versions of Adobe Animate, it is now possible to link and parent objects/symbols using the Bone Tool. Furthermore, to expand on a 2D cartoon feel, you should seek inspiration from other techniques and references, such as woodblock and lino-cut printing and illustration techniques. For example, you could use Animate primarily for character animation and then export image sequences with transparencies to continue to work with additional layers in After Effects. On first glance, the program may only seem to generate flat-colour designs suitable for a cartoon look, but you can pursue visually complex projects, with both style and movement. With its built-in digital drawing and painting tools, the software works well for drawn animation, but it’s also ideal for cut-outs, largely because of the quick access to manipulation tools like free transform and its anchor point, grouping options, an onion skin, in addition to the straightforward editing of frames and keyframes. It has many attractive and useful features, including layers and keyframes. Adobe Animate: Bones Tool and 2D Puppet ArmaturesĪdobe Animate is a very good animation program.
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